Kindergarten game wiki
Players will be able to adjust the difficulty level of all mini-games independently which can add hours of replay value. The game is presented in a colorful cartoon style with short videos, full voice acting, and sing-along songs designed to engage young children while still teaching basic skills. Once players have retrieved all of the instruments and gained access to the palace, they must complete two more mini-games (a listening comprehension/sequencing game and a reading skills game) before gaining access to their airship so they can continue on to a new adventure. All mini-games have simplistic point-and-click controls. In order to receive an instrument, players must help Reader Rabbit and Sam in a series of educational mini-games designed to teach kids basic skills such as memory, recognizing patters, simple math, phonics, rhyming, following directions and placing items in order. To do this they must gather the 5 different instruments for the band that have been scattered around Balloon Town. In order to free their airship and continue on their journey, they must first gain access to the palace by helping the band wake-up the sleeping bull in front of the palace. They then come to realize they have landed in Balloon Town, an island made of balloons where all sharp objects including their airship are locked away in a palace. The game's main character, Reader Rabbit, and his sidekick, Sam the Lion, are flying their airship over a new island when they are mysteriously captured by a giant bubble wrap. Show the hall moniter your pass, head to the last single. They can be fed, produce gold, used for combat, and used for breeding. While there, they will look like baby dragons but retain all their attributes. Agree to help, leave when he distracts the teacher-if you take to long, speak to anyone, or try to steal from cubbies you will lose your chance and have to restart the room. The Kindergarten is a Special building that acts as a universal habitat: any level and any element dragon can live in a Kindergarten. Intended for children ages 3-6, the game is designed to teach basic skills to prepare kids for success in kindergarten and provide a foundation for further learning. Steam Community :: Guide :: Complete Walkthrough incl.
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He will also inform you that you have a new house in Spring Hamlet and that you're leaving tomorrow! Now it's time to go home and rest up for the big adventure that awaits.Īs usual, the to-do list at the top right of the screen will help remind you should you forget the task at hand.Īfter this, get ready for Moving to Spring Hamlet, the next page in this Walkthrough.Reader Rabbit: Kindergarten is an educational adventure game based on the characters from the popular and long-running series of learning games for young children, Reader Rabbit. Plum will ask how you feel about the Guardians, and tell you a little more about the protectors of The Grove. If you are injured, you can use the Dew in your jar to heal yourself, too.įor more in-depth combat and battle tips, check out the Beginner's Guide.Īfter clearing The Rot, you'll meet Plum again on your way home. You can only swing twice before Concord needs to rest! But don't worry, the meter refills again quickly. Use your pick to defeat The Rot blobs, but watch your attack meter at the bottom. Ok, I dont understand what Im doing wrong, but I havent been starting with 0.00, and I grab ALL of my money from the bank. Along the way home you will encounter your first Rot enemies. Im having difficulties with the piggy bank. Press Y to use your pick and swing at stumps, enemies, and other targets. It's a pick, and it will be your first weapon and tool to collect resources.
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Use your map by pressing L and walk to The Hamlet to retrieve your gift from Granny Smith.
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Plum tells you he's arranged a gift for you at Granny Smith's shop and will give you a map so you can walk there without getting lost. After this task you'll meet Plum, the local Grove Guardian.